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Command List Julia
Nome Mossa | Tasti | Altezza Colpo | Danno | Note | G-Clef Cannon | 1,1,1 | hmm | 5,5,16 | // | Divine Impact | 1,1,2 | hmm | 5,5,31 (clean) | // | G-Clef Cannon Bow & Arrow Kick | 1,1,4,3 | hmlm | 5,5,12,15 | // | Machine Gun Punch | 1,2 | hm | 5,8 | // | Machine Gun Cannon | CH,1,2,1 | hmm | 6,8,16 | // | Machine Gun Lowkick | 1,2,3 | hml | 5,8,10 | // | Machine Gun Highkick | 1,2,4 | hmh | 5,8,18 | // | Spin Behind | 2,b (must hit) | h | 12 | // | Spin Behind Double Fist | 1+2 | h | - | // | War Drum | 4~2,1 | lhm | 7,5,21 | // | Spinning Kicks Slash Uppercut | 4,4,1 | hlm | 16,12,21 | // | Triple Spinning Kick | 4,4,4 | hlh | 16,12,23 | // | Triple Spinning Low Kick | 4,4,D+4 | hll | 16,12,10 | // | Buffalo Charge | 1+2,4,b~f+1+2 | mhm | 14,16,26 | // | Wind Roll | 3+4 | - | - | // | Wind Roll War Club | 1 | h | 15 | // | Wind Roll Palm Explosion | 2 | m | 31 (clean) | // | Wind Roll Haunting Tomahawk | 3,4 | mm | 18,25 | // | Bow and Arrow Kick | 1+4,3 | mlm | 12,12,15 | // | Flash Uppercut | f+1 | m | 15 | // | Bucking Steed | f+2,1,2 | hhm | 12,5,18 | // | Palm Explosion | f+1~2 | m | 31 (clean) | // | Swift Step | f+3 | - | - | // | Lashing Arrow | f+3~1 | h | 24 | // | Swift Step Explosion | f+3~2 | m | 23 | // | Deceptive Kick | f+3~4 | l | 15 | // | Shove it up | f+1+2 | m | 23 | // | Heavy Uppercut | f+1+4 | ! | 50 | // | Twisting Arrow | d/f+2 | M | 8 | // | Slow Power Punch Combo | d/f+2,1 | mm | 8,16 | // | Slow Power Punch to Low Kick | d/f+2,3 | ml | 8,10 | // | Slow Power Punch to High Kick | d/f+2,4 | mh | 8,18 | // | Low Bow | d/f+1 | m | 16 | // | Left Knee | d/f+3 | m | 19 | // | Mountain Crusher | d/f+1,2,b~F+1 | mmm | 12,10,21 | // | Left Knee Combo | d+2,3 | mm | 8,12 | // | Jamming Low Kick | d+3 | l | 10 | // | Sweep | d+4 | l | 10 | // | Razor's Edge | d+4,1 | lm | 10,21 | // | Sweep Head Kick | d+4,4 | lh | 10,23 | // | Sweep Low Kick | d+4,D+4 | ll | 10,10 | // | Dancing Hatchet | d/b+1 | m | 16 | // | Sweep Kick | d/b+3 | l | 12 | // | Double Sweep | b+3,4 | ll | 12,10 | // | Heaven Shatter Kick | b+4 | h | 17 | // | Twin Arrow | b+1+2 | m | 23 | // | Double Lift Kick | u/f+4,3 | mm | 14,11 | // | Towering Mountain | u/f+4,3,1 | mmm | 14,11,16 | *1 | Foot Stomp | u/f+3+4 | m | 35 | // | Party Crasher | f,F+1 | m | 10 | // | Elbow Skyscraper Kick | f,F+1,4 | mm | 10,15 | *1 | Lift Kick | f,F+3 | m | 10 | // | Ranging River | f,F+1+2 | h | 21 | // | Rapid Counter Attack | d,D/F+1 | m | 18 | // | Lightning | d,D/F+1,2 | mm | 18,21 | // | Tequila Sunrise | WS,2 | m | 15 | // | Tequila Sunrise Elbow Smash | WS,2,2 | mm | 15,19 | // | Tequila Sunrise Double Elbow | WS,2,2,1+2 | mmm | 15,19,14 | // | Tequila Sunrise Low Kick Slash Uppercut | WS,2,4,1 | mlm | 15,12,21 | // | Tequila Slash High Kicks | WS,2,4,4 | mlh | 15,12,23 | // | Tequila Sunrise Kicks | WS,2,4,D+4 | mll | 15,12,10 | // | Tequila Sunrise Combo | WS, 2,1,1 | mmm | 15,10,21 | // | Tequila Sunrise Arrow Kick | WS, 2,1,4,3 | mmlm | 15,10,12,15 | // | Skyscraper Kick | WS, 4 | m | 21 | // | Body Elbow | FC,d/f+2 | m | 21 | // | Spinning Sweep | FC,d/f+4 | l | 12 | // | Spinning Sweep Combo | FC,d/f+4,3 | lm | 12,15 | // | Sidestep Lightning Bolt | SS,2,1 | mm | 18,21 | // | Handstans Kick | SS,3+4 | mm | 10,15 | // | Welcome | 2+3+4 | - | - | // | 10 Hit Combo 1 | 2,1,1,2,3,3, 3,4,4,1 | hmmhl hmlhlm | 8,6,6,6,6, 6,6,7,8,25 | // | 10 hit Combo 2 | 2,1,1,2,3,3, 2,3,2,1 | hmmhl hmlmm | 8,6,6,6,6,6, 7,5,5,30 | // | 10 Hit Combo 3 | 2,1,1,2,3,3, 2,1,4,3 | hmmhl hmmlm | 8,6,6,6,6, 6,7,7,10,25 | // | Prese | | | | | Death Valley Bomb | 1+3 | h | 35 | // | Side Slam | 2+4 | h | 35 | // | Seesaw Toss | d,d/b+1+3 | h | 10 | *2 | Headlock Back Crusher | (1+3_2+4) | h | 40 | *3 | Twisted Sister | (1+3_2+4) | h | 45 | *4 | German Suplex | 1+3 | h | 55 | *5 | Calf Brandlog | 2+4 | mmm | 55 | *5 | Arm Lock Suplex | D/F+1+2 | h | 37 | // | Waist Suplex | d/f+1+3 | h | 37 | // | Mad Axes | qcb,F+2 | h | 42 | // | Cross Arm Suplex | FC,d/b,d,D/B+1+2 | h | 45 | // | Wild Stallion | d+1+3 | m | 40 | *6 | Bulldog | d+2+4 | m | 40 | *6 |
*1: di norma l'ultimo colpo non entra.
*2: se l'avverasrio colpisce il muro, il danno totale ammonta a 35 (10 per la presa, 25 per l'urto con il muro.
*3: dal lato sinistro.
*4: dal lato destro.
*5: da dietro.
*6: nemico abbassato.
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